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Gameplay videos and details about “endheim”-content Anthem

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Lovers of network entertainment in style The Division And Destiny They know that passing the main line of quests is only the first step towards the coolest clothes and weapons. Journalists and Utuberah already had the opportunity to try out post -consuming content Anthem. Below – their impressions and a pack of gameplay rollers.

After the completion of the campaign, three types of activities will be available to you – contracts, three fortresses (analogue of “Struits” from Destiny) and free research. In Fripley, it is best to collect materials for craft, contracts are suitable for pumping, and powerful equipment equipment fall out in the fortresses.

Media representatives were given two fortresses and a legendary contract at Grandmaster I level. The number I means that this is only the first of three high levels of complexity-on it opponents receive a 165 percent increase to their health. Compared to the third stage, these are still flowers – on Grandmaster III enemies become more than 3 100 %!

Game Informer writes that the legendary contract is not much different from other classes in Anthem – the party sequentially cleans the arenas from the enemies and collects fragments scattered in terms.

But the author of the “Shrama Temple” the author praised – according to him, the design of the location encourages a vertical gameplay. On this map, Javelin’s ability to fly even in battles – usually you remember the flights only in breaks between battles.

In Endheim, the potential of the castorization of the armor is fully revealed. According to Game Informer, builds in Anthem so diverse that a viable team can be collected from variations of the same class.

Among the shortcomings of the fortress, the journalist notes the boring environment – like many other locations, the "temple of Shrama" is located in the jungle. Perhaps the developers have stored the rest of the bio for the full version of the game, but so far it seems that the world Anthem does not shine with a natural variety.

Also, the article is not mentioned too intricate loot. The journalist believes that things of the highest level of rarity should have unique properties or discover interesting mechanics. IN Anthem the author was awarded a detail, simply increasing the characteristics of the exoskeleton. The weapon does not cause excitement – while many samples are similar to each other, and shooting from them does not bring the pleasure that gives the application of class abilities.

However, the executive producer of https://nodepositbonuscasinos.co.uk/review/slottio/ action Mark Darra (Mark Darrah) assured the journalist that in "Endheim" it would be possible to find equipment with special indicators and appearance. As an example, the producer brought a gun that gives a bonus when it enters the head of the enemy – after the headshot, your grenade launcher will apply additional damage for 15 seconds with cold.

Anthem will be released on PC, PlayStation 4 and Xbox One February 22. From 1st to February 3, everyone can try the demo version of the game.

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Anthem

The best comments

When they say that weapons have already been in the weapons from unique effects! End of damage to the cold after a headshot, I remember the gun that shot with swords that exploded and scattered still exploding swords from Borderlands and with sadness I understand that I did not like Endheim Anthem.

Started playing TB on a curling iron. Well, this is of course not me 1-3, but not horror is straight. Bugs are full: departures, long downloads, for some reason instead of a free game, I threw it to some people Javelins during the mission. The fighting partially migrated from Andromeda (which, in principle, is not bad, since it was the strongest side there) – dynamics, vertical, action, variability. You don’t have time to make out the enemies particularly, at a high level of difficulty damage it flies up a lot, you have to do everything quickly. It makes no sense to talk about the plot, it’s beta.
My personal result: intriguing, excellent graphics, peppy fighting, javelins are really good both externally and in the feeling. The back of the bug, and the imperfect grind system. This is that it is striking in the eye. If the bugs for the most part can still be fixed somehow before the release, then the grind system cannot be fixed so fast. I would wait for half a year and then I would take. Not because of discounts, but after half a year it can become really playable.

How much time has passed, but show the same thing – an empty dull drone in the same decorations. You can take several of their videos, cut them for 20 seconds and recomplex them randomly – neither dick will change.

I tried the demo version, the game has problems with optimization. And in general it is felt as a mixture of ME: Andromeda and Destiny 2.

Fripley is also an expedition -Greeter anyway.

It happened several times and in Friple during the battle – it went out and flew out.

Andromeda did not make those biovars, so do not count. I will personally buy the game after a year and a half when there will be more content, optimization and price tags will be cut by 75 percent so

To get to the endheim of content, you must first motivate the player to get to him. And something seems that motivation is so-so here. But maybe the plot will drag. I don’t like the game at all.

Played both alone and friend. The loading is long, but nevertheless, it loads. They legalized each other the second time, for the first she flew out of Pati, and we already managed to think that the curse of recent years from ME3 reached and here. In the process of missions, there are no special problems, although it should be noted that the graphony of the environment on the missions does not affect the imagination, everything is completely average. The battles migrated from Andromeda along with some Abilka and their sounds (it was very funny in Andromeda to hear some sounds from the Inquisition, here, to see, also “not to disappear good”), with the interface from the dancer. It is not clear why they reassigned skills from numbers to keys, fortunately, you can reassign, as you are used to the years in MA3 and Andromeda, but here it is more convenient for anyone to be more convenient. The playing of the game after the end of each mission, progress is maintained or not. And personally, I do not really like the plot and atmosphere giving fantasyatina when we have bugs, modern weapons and a type of future.
I don’t know, mixed sensations. Most likely, when it is finished and brought up, to envy with friends, to flutter the blanks will be quite fun, but it depends on the variety of locations, enemies and content. For all his vigor, the Multiplayer Andromeda was tired of magnifice faster than Multiplayer MA3, in which we would still hang if it was not for the complete trouble with Connect. There is no desire to run to buy after demo. At a discount – it will be possible, then this action in a doped form will cost its money. If it does not bent.

You had no problems with FPS? I had about 20 a large part of my time on an ordinary curling iron in open open spaces, terribly annoyed. It’s funny that in the rooms a couple of minutes after loading became more than 30. And there were not a single sorties.

how to play it if it doesn’t work? The enemies disappear, the loading is endless, the departures after each mission with the lottery – whether the game will shake progress or the entire assembled gear will go … The gameplay is cool, the picture is beautiful – then it does not work, well, it does not work shit shit.

I liked it. Even in many ways it is better than Destiny2, let’s see how it will quit content, then you can draw some conclusions. Here are many who is another “jerking off”, and where it is not in the games of such a plan?

On Huan S, the same is the FPS, on open locations 25 by force, and the hub is buggy, it also slows down.
But this time, at least endless loads were overcome (at least with me), though after each mission, everything is also a stable departure into Dashboard.

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